Adds: race overview by segment · lead progression · fleet-average column option · magnifier → fleet picker · FOCUS_COLORS corrected to design standard · REVIEW DRAFT — not pushed
‹RACE 1JUN 153/3
COMPARISONscrolls by block
OverviewRaceStart1 ↑2 ↓3 ↑4 ↓
181Innocent B.298Chimichuri441Alchemist
RACE OVERVIEWwho won each segment
181
298
441
LEAD
Start
+4.1
+2.4
4.1 s ★
+2.4
Leg 1 ↑
+16.5
+26.3
10:17.8 ★
+16.5
Leg 2 ↓
+8.7
7:15.4 ★
+9.8
+15.4
Leg 3 ↑
+10.3
10:05.5 ★
+9.2
+7.3
Leg 4 ↓
+3.5
8:02.7 ★
+5.2
+2.0
Finish
+14.7
+2.0
36:05.7 ★
WIN
★ segment winner (lowest time) · LEAD = cumulative margin over 2nd
441 never lost the lead — won the start and the first beat, then 298 won every remaining leg and cut the margin 16.5 → 2.0 s.
FULL RACE4 legs · W/L
x̄ Fleetx̄ Selectedx̄ off
181
298
441
x̄ FLEET
Elapsed
36:20.4+14.7
36:07.7+2.0
36:05.7 ★
36:11.3
Avg SOG kn
5.70
5.87
5.93
5.83
Avg VMG kn
3.97
3.82
4.04
3.94
Distance nm
3.45
3.53
3.57
3.52
Tacks
0*
0*
0*
—
Gybes
0*
0*
0*
—
Side bias
S 71%†
S 58%†
P 64%†
—
Avg heel °
11.3
11.6
8.6
10.5
green = best · red = worst · ties neither · x̄ column never colored
STARTgun → line
Gun → line s
8.2
6.5
4.1
Dist at gun m
18
14
9
SOG at gun kn
4.9
5.1
5.4
SOG at line kn
5.5
5.7
6.0
Illustrative values — start attributes exist in the engine but weren't computed for this race.
LEG 1↑ beatΔ vs leg best
Time
10:34.3+16.5
10:44.1+26.3
10:17.8 ★
Avg SOG kn
5.31
5.48
5.65
Avg VMG kn
3.74†
3.79†
4.02†
Distance nm
0.94
0.98
0.97
Avg heel °
13.1†
13.4†
12.0†
441's pointing gain built the whole race lead here — best SOG and best VMG on the beat.
LEG 2↓ runΔ vs leg best
Time
7:24.1+8.7
7:15.4 ★
7:25.2+9.8
Avg SOG kn
6.17
6.32
6.42
Avg VMG kn
4.06†
4.15†
4.01†
Distance nm
0.76
0.76
0.79
Avg heel °
5.2†
4.8†
5.6†
441 sailed hot angles that didn't pay — fastest SOG, longest path, slowest run. 298's lower mode wins the leg.
LEG 3↑ beatΔ vs leg best
Time
10:15.8+10.3
10:05.5 ★
10:14.7+9.2
Avg SOG kn
5.38
5.60
5.61
Avg VMG kn
3.80†
3.98†
3.95†
Distance nm
0.92
0.94
0.96
Avg heel °
12.8†
13.0†
11.9†
298 fastest on the second beat too — 441's lead down to 7.3 s at the top mark.
LEG 4↓ runΔ vs leg best
Time
8:06.2+3.5
8:02.7 ★
8:07.9+5.2
Avg SOG kn
6.18
6.31
6.24
Avg VMG kn
4.02†
4.12†
3.99†
Distance nm
0.84
0.85
0.85
Avg heel °
5.0†
4.6†
5.4†
298 closes to 2.0 s at the finish — one more leg and the result flips.
Data quality: * 0 tacks/gybes — maneuver detection didn't run. † per-leg VMG/heel + start values illustrative. Race-scope SOG/Distance recomputed from legs — v2's race scope appears to repeat Leg-1 values (verify in engine).
☰ MENU
Map◫Data
v0.43
iPhone · 390pt · full scroll
NEW IN V3c
RACE OVERVIEW block first: rows Start · Legs 1–4 · Finish. Segment winner shows their time with ★; the rest show +Δ only. Answers "who won what" in one glance before you scroll into detail.
LEAD column = the progress story: cumulative margin over 2nd after each segment — 441 +2.4 → +16.5 → +15.4 → +7.3 → +2.0 → WIN. It's the lead-erosion chart as a column of numbers.
Start = who was off the line first (gun → line time); Finish = who crossed first (elapsed). Same time-based rule everywhere.
x̄ average column option demonstrated on the Full Race block: chips toggle x̄ Fleet / x̄ Selected / off. The x̄ column is muted and never gets best/worst coloring — it's a reference line, not a competitor. With larger fleets it works the same (you pick 4–6 boats via the magnifier, x̄ can be full-fleet or just your selection).
Magnifier top-right (design-standard lens icon) with a 3/3 selected-count — opens the fleet picker to choose which boats this whole report renders for. Every block, and the PDF, follows that selection.
Boat colors corrected to the design standard's FOCUS_COLORS: 441 azure · 298 amber · 181 coral (I had 298/181 swapped in v3b).
CARRIED FROM V3b
One scroll of same-shape comparison blocks; jump chips; sticky boat header; tri-color best/worst with tie rule; Δ vs leg best inside each leg block; leg story notes; data-quality flags.